A highly visual, example-led introduction to the video game industry, its context and practitioners. Video Games explores the industry's diversity and breadth through its online communities and changing demographics, branding and intellectual property, and handheld and mobile culture.
Bossom and Dunning offer insights into the creative processes involved in making games, the global business behind the big budget productions, console and online markets, as well as web and app gaming. With 19 interviews exploring the diversity of roles and different perspectives on the game industry you'll enjoy learning from a range of international practitioners.
Table of Contents
Chapter 1 Video Games: Past, Present, And Future
Chapter 2 Who Makes Games?
Chapter 3 Game Tech
Chapter 4 Lateral Thinking
Chapter 5 Games And Society
Chapter 6 The Business Of Games
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